KineticEnergyAux

Compute the kinetic energy of continuum-based finite elements

Description

This object is used to compute the value of the kinetic energy of continuum finite elements using elemental variables. This auxiliary kernel can be used in conjunction with ElementIntegralVariablePostprocessor in order to compute a single kinetic energy value corresponding to a block or various blocks.

Input Parameters

  • newmark_velocity_xX component of the velocity from the Newmark integration scheme

    C++ Type:std::vector<VariableName>

    Controllable:No

    Description:X component of the velocity from the Newmark integration scheme

  • newmark_velocity_yY component of the velocity from the Newmark integration scheme

    C++ Type:std::vector<VariableName>

    Controllable:No

    Description:Y component of the velocity from the Newmark integration scheme

  • newmark_velocity_zZ component of the velocity from the Newmark integration scheme

    C++ Type:std::vector<VariableName>

    Controllable:No

    Description:Z component of the velocity from the Newmark integration scheme

  • variableThe name of the variable that this object applies to

    C++ Type:AuxVariableName

    Controllable:No

    Description:The name of the variable that this object applies to

Required Parameters

  • base_nameMechanical property base name

    C++ Type:std::string

    Controllable:No

    Description:Mechanical property base name

  • blockThe list of blocks (ids or names) that this object will be applied

    C++ Type:std::vector<SubdomainName>

    Controllable:No

    Description:The list of blocks (ids or names) that this object will be applied

  • boundaryThe list of boundaries (ids or names) from the mesh where this object applies

    C++ Type:std::vector<BoundaryName>

    Controllable:No

    Description:The list of boundaries (ids or names) from the mesh where this object applies

  • check_boundary_restrictedTrueWhether to check for multiple element sides on the boundary in the case of a boundary restricted, element aux variable. Setting this to false will allow contribution to a single element's elemental value(s) from multiple boundary sides on the same element (example: when the restricted boundary exists on two or more sides of an element, such as at a corner of a mesh

    Default:True

    C++ Type:bool

    Controllable:No

    Description:Whether to check for multiple element sides on the boundary in the case of a boundary restricted, element aux variable. Setting this to false will allow contribution to a single element's elemental value(s) from multiple boundary sides on the same element (example: when the restricted boundary exists on two or more sides of an element, such as at a corner of a mesh

  • densitydensityName of material property or a constant real number defining the density of the continuum material.

    Default:density

    C++ Type:MaterialPropertyName

    Controllable:No

    Description:Name of material property or a constant real number defining the density of the continuum material.

  • execute_onLINEAR TIMESTEP_ENDThe list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, MULTIAPP_FIXED_POINT_END, MULTIAPP_FIXED_POINT_BEGIN, FINAL, CUSTOM, ALWAYS, PRE_DISPLACE.

    Default:LINEAR TIMESTEP_END

    C++ Type:ExecFlagEnum

    Options:NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, MULTIAPP_FIXED_POINT_END, MULTIAPP_FIXED_POINT_BEGIN, FINAL, CUSTOM, ALWAYS, PRE_DISPLACE

    Controllable:No

    Description:The list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, MULTIAPP_FIXED_POINT_END, MULTIAPP_FIXED_POINT_BEGIN, FINAL, CUSTOM, ALWAYS, PRE_DISPLACE.

  • prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

    C++ Type:MaterialPropertyName

    Controllable:No

    Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

Optional Parameters

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector<std::string>

    Controllable:No

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Controllable:Yes

    Description:Set the enabled status of the MooseObject.

  • seed0The seed for the master random number generator

    Default:0

    C++ Type:unsigned int

    Controllable:No

    Description:The seed for the master random number generator

  • use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

Advanced Parameters