- boundaryThe primary boundary
C++ Type:BoundaryName
Controllable:No
Description:The primary boundary
- friction_coefficientFriction coefficient for slippage in the normal direction
C++ Type:double
Controllable:No
Description:Friction coefficient for slippage in the normal direction
- normal_forceNormal force used together with friction_coefficient to compute the normal frictional capacity.
C++ Type:double
Controllable:No
Description:Normal force used together with friction_coefficient to compute the normal frictional capacity.
- secondaryThe secondary boundary
C++ Type:BoundaryName
Controllable:No
Description:The secondary boundary
- tangential_penaltyStiffness of the spring in the tangential direction.
C++ Type:double
Controllable:No
Description:Stiffness of the spring in the tangential direction.
- variableThe name of the variable that this residual object operates on
C++ Type:NonlinearVariableName
Controllable:No
Description:The name of the variable that this residual object operates on
NodalFrictionalConstraint
The NodalFrictionalConstraint has not been documented. The content listed below should be used as a starting point for documenting the class, which includes the typical automatic documentation associated with a MooseObject; however, what is contained is ultimately determined by what is necessary to make the documentation clear for users.
Frictional nodal constraint for contact
Overview
Example Input File Syntax
Input Parameters
- formulationpenaltyFormulation used to calculate constraint - penalty or kinematic.
Default:penalty
C++ Type:MooseEnum
Controllable:No
Description:Formulation used to calculate constraint - penalty or kinematic.
- variable_secondaryThe name of the variable for the secondary nodes, if it is different from the primary nodes' variable
C++ Type:NonlinearVariableName
Controllable:No
Description:The name of the variable for the secondary nodes, if it is different from the primary nodes' variable
Optional Parameters
- absolute_value_vector_tagsThe tags for the vectors this residual object should fill with the absolute value of the residual contribution
C++ Type:std::vector<TagName>
Controllable:No
Description:The tags for the vectors this residual object should fill with the absolute value of the residual contribution
- extra_matrix_tagsThe extra tags for the matrices this Kernel should fill
C++ Type:std::vector<TagName>
Controllable:No
Description:The extra tags for the matrices this Kernel should fill
- extra_vector_tagsThe extra tags for the vectors this Kernel should fill
C++ Type:std::vector<TagName>
Controllable:No
Description:The extra tags for the vectors this Kernel should fill
- matrix_tagssystemThe tag for the matrices this Kernel should fill
Default:system
C++ Type:MultiMooseEnum
Controllable:No
Description:The tag for the matrices this Kernel should fill
- vector_tagsnontimeThe tag for the vectors this Kernel should fill
Default:nontime
C++ Type:MultiMooseEnum
Controllable:No
Description:The tag for the vectors this Kernel should fill
Tagging Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Controllable:Yes
Description:Set the enabled status of the MooseObject.
- implicitTrueDetermines whether this object is calculated using an implicit or explicit form
Default:True
C++ Type:bool
Controllable:No
Description:Determines whether this object is calculated using an implicit or explicit form
- seed0The seed for the master random number generator
Default:0
C++ Type:unsigned int
Controllable:No
Description:The seed for the master random number generator
- use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Default:False
C++ Type:bool
Controllable:No
Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.