NodalFrictionalConstraint

buildconstruction:Undocumented Class

The NodalFrictionalConstraint has not been documented. The content listed below should be used as a starting point for documenting the class, which includes the typical automatic documentation associated with a MooseObject; however, what is contained is ultimately determined by what is necessary to make the documentation clear for users.

Frictional nodal constraint for contact

Overview

Example Input File Syntax

Input Parameters

  • boundaryThe primary boundary

    C++ Type:BoundaryName

    Controllable:No

    Description:The primary boundary

  • friction_coefficientFriction coefficient for slippage in the normal direction

    C++ Type:double

    Controllable:No

    Description:Friction coefficient for slippage in the normal direction

  • normal_forceNormal force used together with friction_coefficient to compute the normal frictional capacity.

    C++ Type:double

    Controllable:No

    Description:Normal force used together with friction_coefficient to compute the normal frictional capacity.

  • secondaryThe secondary boundary

    C++ Type:BoundaryName

    Controllable:No

    Description:The secondary boundary

  • tangential_penaltyStiffness of the spring in the tangential direction.

    C++ Type:double

    Controllable:No

    Description:Stiffness of the spring in the tangential direction.

  • variableThe name of the variable that this residual object operates on

    C++ Type:NonlinearVariableName

    Controllable:No

    Description:The name of the variable that this residual object operates on

Required Parameters

  • formulationpenaltyFormulation used to calculate constraint - penalty or kinematic.

    Default:penalty

    C++ Type:MooseEnum

    Options:penalty, kinematic

    Controllable:No

    Description:Formulation used to calculate constraint - penalty or kinematic.

  • variable_secondaryThe name of the variable for the secondary nodes, if it is different from the primary nodes' variable

    C++ Type:NonlinearVariableName

    Controllable:No

    Description:The name of the variable for the secondary nodes, if it is different from the primary nodes' variable

Optional Parameters

  • absolute_value_vector_tagsThe tags for the vectors this residual object should fill with the absolute value of the residual contribution

    C++ Type:std::vector<TagName>

    Controllable:No

    Description:The tags for the vectors this residual object should fill with the absolute value of the residual contribution

  • extra_matrix_tagsThe extra tags for the matrices this Kernel should fill

    C++ Type:std::vector<TagName>

    Controllable:No

    Description:The extra tags for the matrices this Kernel should fill

  • extra_vector_tagsThe extra tags for the vectors this Kernel should fill

    C++ Type:std::vector<TagName>

    Controllable:No

    Description:The extra tags for the vectors this Kernel should fill

  • matrix_tagssystemThe tag for the matrices this Kernel should fill

    Default:system

    C++ Type:MultiMooseEnum

    Options:nontime, system

    Controllable:No

    Description:The tag for the matrices this Kernel should fill

  • vector_tagsnontimeThe tag for the vectors this Kernel should fill

    Default:nontime

    C++ Type:MultiMooseEnum

    Options:nontime, time

    Controllable:No

    Description:The tag for the vectors this Kernel should fill

Tagging Parameters

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector<std::string>

    Controllable:No

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Controllable:Yes

    Description:Set the enabled status of the MooseObject.

  • implicitTrueDetermines whether this object is calculated using an implicit or explicit form

    Default:True

    C++ Type:bool

    Controllable:No

    Description:Determines whether this object is calculated using an implicit or explicit form

  • seed0The seed for the master random number generator

    Default:0

    C++ Type:unsigned int

    Controllable:No

    Description:The seed for the master random number generator

  • use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

Advanced Parameters