VectorMagnitudeFunctorMaterial

This class takes up to three scalar-valued functors corresponding to vector components or a single vector functor and computes the Euclidean norm.

Overview

This class either takes 1-3 scalar-valued (e.g. Real, ADReal) functors or a single vector functor and creates a functor that returns the Euclidean norm of the input. For creating a Real-returning functor that takes in Real input, use the VectorMagnitudeFunctorMaterial type in the input file. For a ADReal-returning functor that takes in ADReal input, use ADVectorMagnitudeFunctorMaterial. If using component inputs and the y or z-component functor parameters are not provided, then they are defaulted to 0.

Example Input File Syntax

Scalar-component inputs

In this example, ADVectorMagnitudeFunctorMaterial is used to define the vector magnitude of the vector component inputs u and v which happen to be nonlinear variables in this case. u varies from 0 to 1 from bottom to top and v varies from 0 to 1 from left to right, such that the magnitude field is symmetric about the line y=x with the field value increasing moving to the top-right.

[functor]
  type = ADVectorMagnitudeFunctorMaterial
  x_functor = u
  y_functor = v
  vector_magnitude_name = mat_mag
[]
(moose/test/tests/materials/functor_properties/vector-magnitude/test.i)

Vector input

In this example, the functor provided by ADVectorMagnitudeFunctorMaterial (which we name mat_mag to avoid collision with the auxiliary variable mag) computes the norm of the vector functor u, which is a nonlinear variable in this simulation.

[functor]
  type = ADVectorMagnitudeFunctorMaterial
  vector_functor = u
  vector_magnitude_name = mat_mag
[]
(moose/test/tests/materials/functor_properties/vector-magnitude/vector-test.i)

Input Parameters

  • vector_magnitude_nameThe name of the vector magnitude functor that we are creating.

    C++ Type:MooseFunctorName

    Controllable:No

    Description:The name of the vector magnitude functor that we are creating.

Required Parameters

  • blockThe list of blocks (ids or names) that this object will be applied

    C++ Type:std::vector<SubdomainName>

    Controllable:No

    Description:The list of blocks (ids or names) that this object will be applied

  • boundaryThe list of boundaries (ids or names) from the mesh where this object applies

    C++ Type:std::vector<BoundaryName>

    Controllable:No

    Description:The list of boundaries (ids or names) from the mesh where this object applies

  • computeTrueWhen false, MOOSE will not call compute methods on this material. The user must call computeProperties() after retrieving the MaterialBase via MaterialBasePropertyInterface::getMaterialBase(). Non-computed MaterialBases are not sorted for dependencies.

    Default:True

    C++ Type:bool

    Controllable:No

    Description:When false, MOOSE will not call compute methods on this material. The user must call computeProperties() after retrieving the MaterialBase via MaterialBasePropertyInterface::getMaterialBase(). Non-computed MaterialBases are not sorted for dependencies.

  • constant_onNONEWhen ELEMENT, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps.When SUBDOMAIN, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps. Evaluations on element qps will be skipped

    Default:NONE

    C++ Type:MooseEnum

    Options:NONE, ELEMENT, SUBDOMAIN

    Controllable:No

    Description:When ELEMENT, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps.When SUBDOMAIN, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps. Evaluations on element qps will be skipped

  • declare_suffixAn optional suffix parameter that can be appended to any declared properties. The suffix will be prepended with a '_' character.

    C++ Type:MaterialPropertyName

    Controllable:No

    Description:An optional suffix parameter that can be appended to any declared properties. The suffix will be prepended with a '_' character.

  • execute_onALWAYSThe list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, MULTIAPP_FIXED_POINT_END, MULTIAPP_FIXED_POINT_BEGIN, FINAL, CUSTOM, ALWAYS.

    Default:ALWAYS

    C++ Type:ExecFlagEnum

    Options:NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, MULTIAPP_FIXED_POINT_END, MULTIAPP_FIXED_POINT_BEGIN, FINAL, CUSTOM, ALWAYS

    Controllable:No

    Description:The list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, MULTIAPP_FIXED_POINT_END, MULTIAPP_FIXED_POINT_BEGIN, FINAL, CUSTOM, ALWAYS.

  • prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

    C++ Type:MaterialPropertyName

    Controllable:No

    Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

  • vector_functorThe name of a vector functor that we will take the magnitude of.

    C++ Type:MooseFunctorName

    Controllable:No

    Description:The name of a vector functor that we will take the magnitude of.

  • x_functorThe functor corresponding to the x component.

    C++ Type:MooseFunctorName

    Controllable:No

    Description:The functor corresponding to the x component.

  • y_functor0The functor corresponding to the y component.

    Default:0

    C++ Type:MooseFunctorName

    Controllable:No

    Description:The functor corresponding to the y component.

  • z_functor0The functor corresponding to the z component.

    Default:0

    C++ Type:MooseFunctorName

    Controllable:No

    Description:The functor corresponding to the z component.

Optional Parameters

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector<std::string>

    Controllable:No

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Controllable:Yes

    Description:Set the enabled status of the MooseObject.

  • implicitTrueDetermines whether this object is calculated using an implicit or explicit form

    Default:True

    C++ Type:bool

    Controllable:No

    Description:Determines whether this object is calculated using an implicit or explicit form

  • seed0The seed for the master random number generator

    Default:0

    C++ Type:unsigned int

    Controllable:No

    Description:The seed for the master random number generator

  • use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

Advanced Parameters

  • output_propertiesList of material properties, from this material, to output (outputs must also be defined to an output type)

    C++ Type:std::vector<std::string>

    Controllable:No

    Description:List of material properties, from this material, to output (outputs must also be defined to an output type)

  • outputsnone Vector of output names where you would like to restrict the output of variables(s) associated with this object

    Default:none

    C++ Type:std::vector<OutputName>

    Controllable:No

    Description:Vector of output names where you would like to restrict the output of variables(s) associated with this object

Outputs Parameters