- inputThe mesh we want to modify
C++ Type:MeshGeneratorName
Controllable:No
Description:The mesh we want to modify
 - interface_nameThe boundary name containing all broken element-element interfaces.
C++ Type:BoundaryName
Controllable:No
Description:The boundary name containing all broken element-element interfaces.
 
ExplodeMeshGenerator
Break all element-element interfaces in the specified subdomains.
Overview
The ExplodeMeshGenerator is used to break all element-element interfaces in specified subdomains. All element-element interfaces are grouped into a boundary of user's choice.
Example input syntax
In this example input file, we break all element-element interfaces in subdomains 1 and 2.
[Mesh]
  [gmg]
    type = GeneratedMeshGenerator
    dim = 2
    xmax = 2
    ymax = 2
    nx = 4
    ny = 4
  []
  [add_subdomain_1]
    type = SubdomainBoundingBoxGenerator
    input = gmg
    block_id = 1
    bottom_left = '1 0 0'
    top_right = '2 1 0'
  []
  [add_subdomain_2]
    type = SubdomainBoundingBoxGenerator
    input = add_subdomain_1
    block_id = 2
    bottom_left = '1 1 0'
    top_right = '2 2 0'
  []
  [add_subdomain_3]
    type = SubdomainBoundingBoxGenerator
    input = add_subdomain_2
    block_id = 3
    bottom_left = '0 1 0'
    top_right = '1 2 0'
  []
  [explode]
    type = ExplodeMeshGenerator
    input = add_subdomain_3
    subdomains = '1 2'
    interface_name = czm
  []
[]
(moose/test/tests/meshgenerators/explode_mesh_generator/2D.i)Input Parameters
- subdomainsThe list of subdomain IDs to explode.
C++ Type:std::vector<unsigned short>
Controllable:No
Description:The list of subdomain IDs to explode.
 
Optional Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
 - enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Controllable:No
Description:Set the enabled status of the MooseObject.
 - save_with_nameKeep the mesh from this mesh generator in memory with the name specified
C++ Type:std::string
Controllable:No
Description:Keep the mesh from this mesh generator in memory with the name specified
 
Advanced Parameters
- nemesisFalseWhether or not to output the mesh file in the nemesisformat (only if output = true)
Default:False
C++ Type:bool
Controllable:No
Description:Whether or not to output the mesh file in the nemesisformat (only if output = true)
 - outputFalseWhether or not to output the mesh file after generating the mesh
Default:False
C++ Type:bool
Controllable:No
Description:Whether or not to output the mesh file after generating the mesh
 - show_infoFalseWhether or not to show mesh info after generating the mesh (bounding box, element types, sidesets, nodesets, subdomains, etc)
Default:False
C++ Type:bool
Controllable:No
Description:Whether or not to show mesh info after generating the mesh (bounding box, element types, sidesets, nodesets, subdomains, etc)