SideSetsFromPointsGenerator

Adds a new sideset starting at the specified point containing all connected element faces with the same normal.

This is similar to the SideSetFromNormalsGenerator but may be easier to use if the user knows the external coordinates on the mesh without knowing the normal vector around those points. Multiple points can be provided to define multiple sidesets.

Input Parameters

  • inputThe mesh we want to modify

    C++ Type:MeshGeneratorName

    Controllable:No

    Description:The mesh we want to modify

  • new_boundaryThe name of the boundary to create

    C++ Type:std::vector<BoundaryName>

    Controllable:No

    Description:The name of the boundary to create

  • pointsA list of points from which to start painting sidesets

    C++ Type:std::vector<libMesh::Point>

    Controllable:No

    Description:A list of points from which to start painting sidesets

Required Parameters

  • fixed_normalFalseThis Boolean determines whether we fix our normal or allow it to vary to "paint" around curves

    Default:False

    C++ Type:bool

    Controllable:No

    Description:This Boolean determines whether we fix our normal or allow it to vary to "paint" around curves

  • replaceFalseIf true, replace the old sidesets. If false, the current sidesets (if any) will be preserved.

    Default:False

    C++ Type:bool

    Controllable:No

    Description:If true, replace the old sidesets. If false, the current sidesets (if any) will be preserved.

  • variance0.1The variance [0.0 - 1.0] allowed when comparing normals

    Default:0.1

    C++ Type:double

    Controllable:No

    Description:The variance [0.0 - 1.0] allowed when comparing normals

Optional Parameters

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector<std::string>

    Controllable:No

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Controllable:No

    Description:Set the enabled status of the MooseObject.

  • save_with_nameKeep the mesh from this mesh generator in memory with the name specified

    C++ Type:std::string

    Controllable:No

    Description:Keep the mesh from this mesh generator in memory with the name specified

Advanced Parameters

  • nemesisFalseWhether or not to output the mesh file in the nemesisformat (only if output = true)

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Whether or not to output the mesh file in the nemesisformat (only if output = true)

  • outputFalseWhether or not to output the mesh file after generating the mesh

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Whether or not to output the mesh file after generating the mesh

  • show_infoFalseWhether or not to show mesh info after generating the mesh (bounding box, element types, sidesets, nodesets, subdomains, etc)

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Whether or not to show mesh info after generating the mesh (bounding box, element types, sidesets, nodesets, subdomains, etc)

Debugging Parameters