- variableThe name of the variable that this object operates on
C++ Type:std::vector<VariableName>
Controllable:No
Description:The name of the variable that this object operates on
NearestPointLayeredIntegral
The domain is virtually divided into a number of subdomains according to the nearest points provided by users. And then the variable integral is taken over each individual subdomain separately with the ability to decompose each subdomain in layers along a particular direction. If the number of layers is larger than one, it is recommended that the interface between two layers align with the mesh.
Computes integrals of a variable storing partial sums for the specified number of intervals in a direction (x,y,z). Given a list of points this object computes the layered integral closest to each one of those points.
Input Parameters
- blockThe list of block ids (SubdomainID) that this object will be applied
C++ Type:std::vector<SubdomainName>
Controllable:No
Description:The list of block ids (SubdomainID) that this object will be applied
- execute_onTIMESTEP_ENDThe list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, MULTIAPP_FIXED_POINT_END, MULTIAPP_FIXED_POINT_BEGIN, FINAL, CUSTOM, ALWAYS.
Default:TIMESTEP_END
C++ Type:ExecFlagEnum
Controllable:No
Description:The list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, MULTIAPP_FIXED_POINT_END, MULTIAPP_FIXED_POINT_BEGIN, FINAL, CUSTOM, ALWAYS.
- layer_bounding_blockList of block ids (SubdomainID) that are used to determine the upper and lower geometric bounds for all layers. If this is not specified, the ids specified in 'block' are used for this purpose.
C++ Type:std::vector<SubdomainName>
Controllable:No
Description:List of block ids (SubdomainID) that are used to determine the upper and lower geometric bounds for all layers. If this is not specified, the ids specified in 'block' are used for this purpose.
- prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
C++ Type:MaterialPropertyName
Controllable:No
Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
Optional Parameters
- allow_duplicate_execution_on_initialFalseIn the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).
Default:False
C++ Type:bool
Controllable:No
Description:In the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Controllable:Yes
Description:Set the enabled status of the MooseObject.
- execution_order_group0Execution order groups are executed in increasing order (e.g., the lowest number is executed first). Note that negative group numbers may be used to execute groups before the default (0) group. Please refer to the user object documentation for ordering of user object execution within a group.
Default:0
C++ Type:int
Controllable:No
Description:Execution order groups are executed in increasing order (e.g., the lowest number is executed first). Note that negative group numbers may be used to execute groups before the default (0) group. Please refer to the user object documentation for ordering of user object execution within a group.
- force_postauxFalseForces the UserObject to be executed in POSTAUX
Default:False
C++ Type:bool
Controllable:No
Description:Forces the UserObject to be executed in POSTAUX
- force_preauxFalseForces the UserObject to be executed in PREAUX
Default:False
C++ Type:bool
Controllable:No
Description:Forces the UserObject to be executed in PREAUX
- force_preicFalseForces the UserObject to be executed in PREIC during initial setup
Default:False
C++ Type:bool
Controllable:No
Description:Forces the UserObject to be executed in PREIC during initial setup
- implicitTrueDetermines whether this object is calculated using an implicit or explicit form
Default:True
C++ Type:bool
Controllable:No
Description:Determines whether this object is calculated using an implicit or explicit form
- seed0The seed for the master random number generator
Default:0
C++ Type:unsigned int
Controllable:No
Description:The seed for the master random number generator
- use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Default:False
C++ Type:bool
Controllable:No
Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Advanced Parameters
- average_radius1When using 'average' sampling this is how the number of values both above and below the layer that will be averaged.
Default:1
C++ Type:unsigned int
Controllable:No
Description:When using 'average' sampling this is how the number of values both above and below the layer that will be averaged.
- cumulativeFalseWhen true the value in each layer is the sum of the values up to and including that layer
Default:False
C++ Type:bool
Controllable:No
Description:When true the value in each layer is the sum of the values up to and including that layer
- positive_cumulative_directionTrueWhen 'cumulative' is true, whether the direction for summing the cumulative value is the positive direction or negative direction
Default:True
C++ Type:bool
Controllable:No
Description:When 'cumulative' is true, whether the direction for summing the cumulative value is the positive direction or negative direction
- sample_typedirectHow to sample the layers. 'direct' means get the value of the layer the point falls in directly (or average if that layer has no value). 'interpolate' does a linear interpolation between the two closest layers. 'average' averages the two closest layers.
Default:direct
C++ Type:MooseEnum
Controllable:No
Description:How to sample the layers. 'direct' means get the value of the layer the point falls in directly (or average if that layer has no value). 'interpolate' does a linear interpolation between the two closest layers. 'average' averages the two closest layers.
Value Sampling / Aggregating Parameters
- axiszThe axis around which the radius is determined
Default:z
C++ Type:MooseEnum
Controllable:No
Description:The axis around which the radius is determined
- dist_normpointTo specify whether the distance is defined based on point or radius
Default:point
C++ Type:MooseEnum
Controllable:No
Description:To specify whether the distance is defined based on point or radius
- pointsComputations will be lumped into values at these points.
C++ Type:std::vector<libMesh::Point>
Controllable:No
Description:Computations will be lumped into values at these points.
- points_fileA filename that should be looked in for points. Each set of 3 values in that file will represent a Point. This and 'points' cannot be both supplied.
C++ Type:FileName
Controllable:No
Description:A filename that should be looked in for points. Each set of 3 values in that file will represent a Point. This and 'points' cannot be both supplied.
Points And Distance To Points Parameters
- boundsThe 'bounding' positions of the layers i.e.: '0, 1.2, 3.7, 4.2' will mean 3 layers between those positions.
C++ Type:std::vector<double>
Controllable:No
Description:The 'bounding' positions of the layers i.e.: '0, 1.2, 3.7, 4.2' will mean 3 layers between those positions.
- directionThe direction of the layers.
C++ Type:MooseEnum
Controllable:No
Description:The direction of the layers.
- direction_maxMaximum coordinate along 'direction' that bounds the layers
C++ Type:double
Controllable:No
Description:Maximum coordinate along 'direction' that bounds the layers
- direction_minMinimum coordinate along 'direction' that bounds the layers
C++ Type:double
Controllable:No
Description:Minimum coordinate along 'direction' that bounds the layers
- num_layersThe number of layers.
C++ Type:unsigned int
Controllable:No
Description:The number of layers.